SPIRV-Cross/reference/opt/shaders/vert/invariant.vert
Hans-Kristian Arntzen 0aedc7d128 Roll dependencies.
2022-05-27 13:28:25 +02:00

19 lines
370 B
GLSL

#version 310 es
invariant gl_Position;
layout(location = 0) in vec4 vInput0;
layout(location = 1) in vec4 vInput1;
layout(location = 2) in vec4 vInput2;
layout(location = 0) invariant out vec4 vColor;
void main()
{
vec4 _21 = vInput1 * vInput2 + vInput0;
gl_Position = _21;
vec4 _27 = vInput0 - vInput1;
vec4 _29 = _27 * vInput2;
vColor = _29;
}