SPIRV-Cross/reference/shaders-msl-no-opt/frag/in_block_assign.frag
Bill Hollings 0c0fd98322 MSL: Use var name instead of var-type name for flattened interface members.
This allows two variables of the same struct type to be flattened
into the same interface struct without a member name conflict.

Add shaders-msl/frag/in_block_with_multiple_structs_of_same_type.frag
unit test shader to demonstrate this.
2022-03-04 11:38:53 -05:00

32 lines
433 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct VOUT
{
float4 a;
};
struct main0_out
{
float4 FragColor [[color(0)]];
};
struct main0_in
{
float4 Clip_a [[user(locn0)]];
};
fragment main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
VOUT Clip = {};
Clip.a = in.Clip_a;
VOUT tmp = Clip;
tmp.a += float4(1.0);
out.FragColor = tmp.a;
return out;
}