SPIRV-Cross/reference/shaders-msl-no-opt/frag/ubo-array-multiple-structs-access-chain.frag

34 lines
442 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Foo
{
float4 v;
};
struct UBO
{
Foo foo;
};
struct main0_out
{
float4 FragColor [[color(0)]];
};
fragment main0_out main0(constant UBO* ubos_0 [[buffer(0)]], constant UBO* ubos_1 [[buffer(1)]])
{
constant UBO* ubos[] =
{
ubos_0,
ubos_1,
};
main0_out out = {};
out.FragColor = ubos[1]->foo.v;
return out;
}