d92de00cc1
This is a fairly fundamental change on how IDs are handled. It serves many purposes: - Improve performance. We only need to iterate over IDs which are relevant at any one time. - Makes sure we iterate through IDs in SPIR-V module declaration order rather than ID space. IDs don't have to be monotonically increasing, which was an assumption SPIRV-Cross used to have. It has apparently never been a problem until now. - Support LUTs of structs. We do this by interleaving declaration of constants and struct types in SPIR-V module order. To support this, the ParsedIR interface needed to change slightly. Before setting any ID with variant_set<T> we let ParsedIR know that an ID with a specific type has been added. The surface for change should be minimal. ParsedIR will maintain a per-type list of IDs which the cross-compiler will need to consider for later. Instead of looping over ir.ids[] (which can be extremely large), we loop over types now, using: ir.for_each_typed_id<SPIRVariable>([&](uint32_t id, SPIRVariable &var) { handle_variable(var); }); Now we make sure that we're never looking at irrelevant types.
30 lines
664 B
GLSL
30 lines
664 B
GLSL
#version 310 es
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precision mediump float;
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precision highp int;
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struct Foobar
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{
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float a;
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float b;
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};
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const vec4 _37[3] = vec4[](vec4(1.0), vec4(2.0), vec4(3.0));
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const vec4 _55[2][2] = vec4[][](vec4[](vec4(1.0), vec4(2.0)), vec4[](vec4(8.0), vec4(10.0)));
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const Foobar _75[2] = Foobar[](Foobar(10.0, 40.0), Foobar(90.0, 70.0));
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layout(location = 0) out vec4 FragColor;
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layout(location = 0) flat in mediump int index;
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vec4 resolve(Foobar f)
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{
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return vec4(f.a + f.b);
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}
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void main()
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{
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Foobar param = Foobar(10.0, 20.0);
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Foobar param_1 = _75[index];
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FragColor = ((_37[index] + _55[index][index + 1]) + resolve(param)) + resolve(param_1);
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}
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