SPIRV-Cross/shaders/asm
Hans-Kristian Arntzen 042475e88e Add support for multiple entry points.
- Only consider I/O variables if part of OpEntryPoint.
- Keep a safe fallback if #entry-points is 1 to avoid potentially
  breaking previously working shaders.
2016-07-28 13:18:55 +02:00
..
comp Add support for multiple entry points. 2016-07-28 13:18:55 +02:00
frag Fix various corner cases with expression dependencies. 2016-07-12 14:50:23 +02:00