SPIRV-Cross/reference/shaders-msl-no-opt
Hans-Kristian Arntzen d310060f92 MSL: Support global I/O block and struct Input/Output usage.
Implement this by flattening outputs and unflattening inputs explicitly.
This allows us to pass down a single struct instead of dealing with the
insanity that would be passing down each flattened member separately.

Remove stage_uniforms_var_id.
Seems to be dead code. Naked uniforms do not exist in SPIR-V for Vulkan,
which this seems to have been intended for. It was also unused elsewhere.
2018-09-13 16:04:24 +02:00
..
asm MSL: Support global I/O block and struct Input/Output usage. 2018-09-13 16:04:24 +02:00
comp Declare read-only SSBOs as const device in MSL. 2018-05-25 10:14:05 +02:00
frag MSL: Support global I/O block and struct Input/Output usage. 2018-09-13 16:04:24 +02:00
vert CompilerMSL support larger texel buffers by using 2D Metal textures. 2018-06-26 17:30:21 -04:00