SPIRV-Cross/reference/shaders-msl/asm
Hans-Kristian Arntzen d310060f92 MSL: Support global I/O block and struct Input/Output usage.
Implement this by flattening outputs and unflattening inputs explicitly.
This allows us to pass down a single struct instead of dealing with the
insanity that would be passing down each flattened member separately.

Remove stage_uniforms_var_id.
Seems to be dead code. Naked uniforms do not exist in SPIR-V for Vulkan,
which this seems to have been intended for. It was also unused elsewhere.
2018-09-13 16:04:24 +02:00
..
comp Use bitcast_to_builtin_load() instead of hacking to_expression(). 2018-09-11 11:15:17 -05:00
frag MSL: Support global I/O block and struct Input/Output usage. 2018-09-13 16:04:24 +02:00
vert Deal with some builtins being declared with wrong signedness. 2018-06-22 11:30:56 +02:00