SPIRV-Cross/reference
Chip Davis d3233690cb MSL: Support unordered relational operators.
The SPIR-V spec says that these check if the operands either are
unordered or satisfy the given condition. So that's just what we'll do,
using Metal's `isunordered()` stdlib function. Apple's optimizers ought
to be able to collapse that to a single unordered compare.
2018-08-31 13:54:42 -05:00
..
opt MSL: Add test case for gl_FragDepth when used in function. 2018-08-29 09:21:48 +02:00
shaders Remove extra newline. 2018-08-29 14:04:20 -05:00
shaders-hlsl MSL: Fix naming issue of aliased global variables. 2018-08-27 09:59:55 +02:00
shaders-hlsl-no-opt Declare OpSpecConstantOp up-front on relevant targets. 2018-05-15 14:20:16 +02:00
shaders-msl MSL: Support unordered relational operators. 2018-08-31 13:54:42 -05:00
shaders-msl-no-opt CompilerMSL support larger texel buffers by using 2D Metal textures. 2018-06-26 17:30:21 -04:00
shaders-no-opt Declare OpSpecConstantOp up-front on relevant targets. 2018-05-15 14:20:16 +02:00
shaders-reflection Prefix integer types with underscore 2018-06-21 09:24:22 -07:00