e2c95bdcbc
We used to use the Binding decoration for this, but this method is hopelessly broken. If no explicit MSL resource remapping exists, we remap automatically in a manner which should always "just work". |
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in_block_assign.frag | ||
texture-access-int.swizzle.frag | ||
texture-access-leaf.swizzle.frag | ||
texture-access-uint.swizzle.frag | ||
texture-access.swizzle.frag |