343c6f4ff4
Fix fallout from changes. There's a bug in glslang that prevents `float16_t`, `[u]int16_t`, and `[u]int8_t` constants from adding the corresponding SPIR-V capabilities. SPIRV-Tools, meanwhile, tightened validation so that these constants are only valid if the corresponding `Float16`, `Int16`, and `Int8` caps are on. This affects the `16bit-constants.frag` test for GLSL and MSL.
50 lines
1.4 KiB
GLSL
50 lines
1.4 KiB
GLSL
struct UBO_1_1
|
|
{
|
|
float4 v[64];
|
|
};
|
|
|
|
ConstantBuffer<UBO_1_1> ubos[] : register(b0, space3);
|
|
ByteAddressBuffer ssbos[] : register(t0, space4);
|
|
Texture2D<float4> uSamplers[] : register(t0, space0);
|
|
SamplerState uSamps[] : register(s0, space2);
|
|
Texture2D<float4> uCombinedSamplers[] : register(t0, space1);
|
|
SamplerState _uCombinedSamplers_sampler[] : register(s0, space1);
|
|
|
|
static int vIndex;
|
|
static float4 FragColor;
|
|
static float2 vUV;
|
|
|
|
struct SPIRV_Cross_Input
|
|
{
|
|
nointerpolation int vIndex : TEXCOORD0;
|
|
float2 vUV : TEXCOORD1;
|
|
};
|
|
|
|
struct SPIRV_Cross_Output
|
|
{
|
|
float4 FragColor : SV_Target0;
|
|
};
|
|
|
|
void frag_main()
|
|
{
|
|
int _23 = vIndex + 10;
|
|
int _34 = vIndex + 40;
|
|
FragColor = uSamplers[NonUniformResourceIndex(_23)].Sample(uSamps[NonUniformResourceIndex(_34)], vUV);
|
|
FragColor = uCombinedSamplers[NonUniformResourceIndex(_23)].Sample(_uCombinedSamplers_sampler[NonUniformResourceIndex(_23)], vUV);
|
|
int _66 = vIndex + 20;
|
|
FragColor += ubos[NonUniformResourceIndex(_66)].v[_34];
|
|
int _84 = vIndex + 50;
|
|
int _88 = vIndex + 60;
|
|
FragColor += asfloat(ssbos[NonUniformResourceIndex(_84)].Load4(_88 * 16 + 0));
|
|
}
|
|
|
|
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
|
|
{
|
|
vIndex = stage_input.vIndex;
|
|
vUV = stage_input.vUV;
|
|
frag_main();
|
|
SPIRV_Cross_Output stage_output;
|
|
stage_output.FragColor = FragColor;
|
|
return stage_output;
|
|
}
|