d1479f871a
This avoids a lot of huge code changes. Arrays generally cannot be copied in and out of buffers, at least no compiler frontend seems to do it. Also avoids a lot of issues surrounding packed vectors and matrices.
29 lines
577 B
Plaintext
29 lines
577 B
Plaintext
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct SSBO
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{
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float4 out_data[1];
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};
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constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
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constant float4 _53 = {};
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kernel void main0(device SSBO& _27 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
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{
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float4 _46 = _53;
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_46.x = 10.0;
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float4 _48 = _46;
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_48.y = 30.0;
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float4 _50 = _48;
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_50.z = 70.0;
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float4 _52 = _50;
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_52.w = 90.0;
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_27.out_data[gl_GlobalInvocationID.x] = _52;
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_27.out_data[gl_GlobalInvocationID.x].y = 20.0;
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}
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