d1479f871a
This avoids a lot of huge code changes. Arrays generally cannot be copied in and out of buffers, at least no compiler frontend seems to do it. Also avoids a lot of issues surrounding packed vectors and matrices.
45 lines
892 B
Plaintext
45 lines
892 B
Plaintext
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct SSBO
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{
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float4x4 mvp;
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float4 in_data[1];
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};
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struct SSBO2
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{
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float4 out_data[1];
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};
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constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
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kernel void main0(const device SSBO& _24 [[buffer(0)]], device SSBO2& _89 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
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{
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float4 _101;
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_101 = _24.in_data[gl_GlobalInvocationID.x];
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for (int _95 = 0; (_95 + 1) < 10; )
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{
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_101 *= 2.0;
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_95 += 2;
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continue;
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}
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float4 _100;
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_100 = _101;
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float4 _105;
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for (uint _96 = 0u; _96 < 16u; _100 = _105, _96++)
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{
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_105 = _100;
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for (uint _102 = 0u; _102 < 30u; )
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{
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_105 = _24.mvp * _105;
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_102++;
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continue;
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}
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}
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_89.out_data[gl_GlobalInvocationID.x] = _100;
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}
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