SPIRV-Cross/reference/shaders-msl/asm/frag/default-member-names.asm.frag
2017-11-15 22:44:42 -05:00

41 lines
510 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct _9
{
float _m0;
};
struct _10
{
float _m0;
float _m1;
float _m2;
float _m3;
float _m4;
float _m5;
float _m6;
float _m7;
float _m8;
float _m9;
float _m10;
float _m11;
_9 _m12;
};
struct main0_out
{
float4 m_3 [[color(0)]];
};
fragment main0_out main0()
{
main0_out out = {};
_10 _21;
out.m_3 = float4(_21._m0, _21._m1, _21._m2, _21._m3);
return out;
}