41 lines
510 B
GLSL
41 lines
510 B
GLSL
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct _9
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{
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float _m0;
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};
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struct _10
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{
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float _m0;
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float _m1;
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float _m2;
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float _m3;
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float _m4;
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float _m5;
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float _m6;
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float _m7;
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float _m8;
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float _m9;
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float _m10;
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float _m11;
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_9 _m12;
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};
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struct main0_out
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{
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float4 m_3 [[color(0)]];
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};
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fragment main0_out main0()
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{
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main0_out out = {};
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_10 _21;
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out.m_3 = float4(_21._m0, _21._m1, _21._m2, _21._m3);
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return out;
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}
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