35 lines
909 B
Plaintext
35 lines
909 B
Plaintext
#version 450
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#if defined(GL_AMD_gpu_shader_half_float)
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#extension GL_AMD_gpu_shader_half_float : require
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#elif defined(GL_NV_gpu_shader5)
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#extension GL_NV_gpu_shader5 : require
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#else
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#error No extension available for FP16.
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#endif
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#if defined(GL_AMD_gpu_shader_int16)
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#extension GL_AMD_gpu_shader_int16 : require
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#else
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#error No extension available for Int16.
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#endif
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(binding = 0, std430) buffer SSBO0
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{
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i16vec4 inputs[];
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} _25;
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layout(binding = 1, std430) buffer SSBO1
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{
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ivec4 outputs[];
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} _39;
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void main()
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{
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uint ident = gl_GlobalInvocationID.x;
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f16vec2 a = int16BitsToFloat16(_25.inputs[ident].xy);
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_39.outputs[ident].x = int(packFloat2x16(a + f16vec2(float16_t(1.0))));
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_39.outputs[ident].y = packInt2x16(_25.inputs[ident].zw);
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_39.outputs[ident].z = int(packUint2x16(u16vec2(_25.inputs[ident].xy)));
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}
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