40 lines
1.1 KiB
Plaintext
40 lines
1.1 KiB
Plaintext
#version 450
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#if defined(GL_AMD_gpu_shader_int16)
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#extension GL_AMD_gpu_shader_int16 : require
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#else
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#error No extension available for Int16.
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#endif
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#if defined(GL_AMD_gpu_shader_half_float)
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#extension GL_AMD_gpu_shader_half_float : require
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#elif defined(GL_NV_gpu_shader5)
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#extension GL_NV_gpu_shader5 : require
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#else
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#error No extension available for FP16.
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#endif
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(binding = 1, std430) buffer SSBO1
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{
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i16vec4 outputs[];
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} _21;
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layout(binding = 0, std430) buffer SSBO0
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{
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ivec4 inputs[];
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} _29;
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layout(binding = 2, std140) uniform UBO
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{
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f16vec4 const0;
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} _40;
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void main()
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{
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uint ident = gl_GlobalInvocationID.x;
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i16vec2 _47 = unpackInt2x16(_29.inputs[ident].x) + float16BitsToInt16(_40.const0.xy);
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_21.outputs[ident] = i16vec4(_47.x, _47.y, _21.outputs[ident].z, _21.outputs[ident].w);
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i16vec2 _66 = i16vec2(unpackUint2x16(uint(_29.inputs[ident].y)) - float16BitsToUint16(_40.const0.zw));
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_21.outputs[ident] = i16vec4(_21.outputs[ident].x, _21.outputs[ident].y, _66.x, _66.y);
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}
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