160 lines
3.9 KiB
GLSL
160 lines
3.9 KiB
GLSL
#version 450
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#if defined(GL_AMD_gpu_shader_half_float)
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#extension GL_AMD_gpu_shader_half_float : require
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#elif defined(GL_NV_gpu_shader5)
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#extension GL_NV_gpu_shader5 : require
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#else
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#error No extension available for FP16.
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#endif
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struct ResType
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{
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f16vec4 _m0;
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ivec4 _m1;
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};
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layout(location = 3) in f16vec4 v4;
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layout(location = 2) in f16vec3 v3;
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layout(location = 0) in float16_t v1;
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layout(location = 1) in f16vec2 v2;
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f16mat2 test_mat2(f16vec2 a, f16vec2 b, f16vec2 c, f16vec2 d)
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{
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return f16mat2(f16vec2(a), f16vec2(b)) * f16mat2(f16vec2(c), f16vec2(d));
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}
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f16mat3 test_mat3(f16vec3 a, f16vec3 b, f16vec3 c, f16vec3 d, f16vec3 e, f16vec3 f)
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{
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return f16mat3(f16vec3(a), f16vec3(b), f16vec3(c)) * f16mat3(f16vec3(d), f16vec3(e), f16vec3(f));
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}
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void test_constants()
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{
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float16_t a = float16_t(1.0);
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float16_t b = float16_t(1.5);
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float16_t c = float16_t(-1.5);
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float16_t d = float16_t(0.0 / 0.0);
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float16_t e = float16_t(1.0 / 0.0);
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float16_t f = float16_t(-1.0 / 0.0);
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float16_t g = float16_t(1014.0);
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float16_t h = float16_t(9.5367431640625e-07);
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}
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float16_t test_result()
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{
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return float16_t(1.0);
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}
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void test_conversions()
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{
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float16_t one = test_result();
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int a = int(one);
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uint b = uint(one);
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bool c = one != float16_t(0.0);
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float d = float(one);
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double e = double(one);
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float16_t a2 = float16_t(a);
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float16_t b2 = float16_t(b);
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float16_t c2 = float16_t(c);
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float16_t d2 = float16_t(d);
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float16_t e2 = float16_t(e);
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}
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void test_builtins()
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{
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f16vec4 res = radians(v4);
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res = degrees(v4);
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res = sin(v4);
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res = cos(v4);
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res = tan(v4);
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res = asin(v4);
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res = atan(v4, v3.xyzz);
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res = atan(v4);
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res = sinh(v4);
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res = cosh(v4);
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res = tanh(v4);
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res = asinh(v4);
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res = acosh(v4);
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res = atanh(v4);
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res = pow(v4, v4);
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res = exp(v4);
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res = log(v4);
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res = exp2(v4);
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res = log2(v4);
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res = sqrt(v4);
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res = inversesqrt(v4);
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res = abs(v4);
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res = sign(v4);
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res = floor(v4);
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res = trunc(v4);
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res = round(v4);
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res = roundEven(v4);
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res = ceil(v4);
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res = fract(v4);
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res = mod(v4, v4);
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f16vec4 tmp;
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f16vec4 _231 = modf(v4, tmp);
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res = _231;
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res = min(v4, v4);
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res = max(v4, v4);
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res = clamp(v4, v4, v4);
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res = mix(v4, v4, v4);
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res = mix(v4, v4, lessThan(v4, v4));
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res = step(v4, v4);
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res = smoothstep(v4, v4, v4);
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bvec4 btmp = isnan(v4);
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btmp = isinf(v4);
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res = fma(v4, v4, v4);
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ResType _275;
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_275._m0 = frexp(v4, _275._m1);
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ivec4 itmp = _275._m1;
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res = _275._m0;
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res = ldexp(res, itmp);
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uint pack0 = packFloat2x16(v4.xy);
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uint pack1 = packFloat2x16(v4.zw);
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res = f16vec4(unpackFloat2x16(pack0), unpackFloat2x16(pack1));
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float16_t t0 = length(v4);
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t0 = distance(v4, v4);
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t0 = dot(v4, v4);
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f16vec3 res3 = cross(v3, v3);
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res = normalize(v4);
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res = faceforward(v4, v4, v4);
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res = reflect(v4, v4);
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res = refract(v4, v4, v1);
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btmp = lessThan(v4, v4);
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btmp = lessThanEqual(v4, v4);
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btmp = greaterThan(v4, v4);
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btmp = greaterThanEqual(v4, v4);
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btmp = equal(v4, v4);
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btmp = notEqual(v4, v4);
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res = dFdx(v4);
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res = dFdy(v4);
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res = dFdxFine(v4);
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res = dFdyFine(v4);
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res = dFdxCoarse(v4);
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res = dFdyCoarse(v4);
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res = fwidth(v4);
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res = fwidthFine(v4);
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res = fwidthCoarse(v4);
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}
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void main()
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{
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f16vec2 param = v2;
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f16vec2 param_1 = v2;
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f16vec2 param_2 = v3.xy;
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f16vec2 param_3 = v3.xy;
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f16mat2 m0 = test_mat2(param, param_1, param_2, param_3);
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f16vec3 param_4 = v3;
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f16vec3 param_5 = v3;
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f16vec3 param_6 = v3;
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f16vec3 param_7 = v4.xyz;
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f16vec3 param_8 = v4.xyz;
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f16vec3 param_9 = v4.yzw;
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f16mat3 m1 = test_mat3(param_4, param_5, param_6, param_7, param_8, param_9);
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test_constants();
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test_conversions();
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test_builtins();
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}
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