SPIRV-Cross/reference/shaders-no-opt/storage-buffer-basic.invalid.asm.comp
2019-11-05 13:19:19 -05:00

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#version 450
#ifndef SPIRV_CROSS_CONSTANT_ID_0
#define SPIRV_CROSS_CONSTANT_ID_0 1u
#endif
#ifndef SPIRV_CROSS_CONSTANT_ID_2
#define SPIRV_CROSS_CONSTANT_ID_2 3u
#endif
layout(local_size_x = SPIRV_CROSS_CONSTANT_ID_0, local_size_y = 2, local_size_z = SPIRV_CROSS_CONSTANT_ID_2) in;
layout(binding = 0, std430) buffer _6_8
{
float _m0[];
} _8;
layout(binding = 1, std430) buffer _6_9
{
float _m0[];
} _9;
uvec3 _22 = gl_WorkGroupSize;
void main()
{
_8._m0[gl_WorkGroupID.x] = _9._m0[gl_WorkGroupID.x] + _8._m0[gl_WorkGroupID.x];
}