SPIRV-Cross/reference
Chip Davis d48d2a95c7 MSL: Allow post-depth coverage on Mac in MSL 2.3.
It's still only supported on Apple GPUs, but Macs will have those soon.
2020-10-27 22:07:01 -05:00
..
opt MSL: Allow post-depth coverage on Mac in MSL 2.3. 2020-10-27 22:07:01 -05:00
shaders GLSL: Add support for transform_feedback3 geometry streams. 2020-09-30 13:01:35 +02:00
shaders-hlsl HLSL: Fix FragCoord.w. 2020-08-20 16:22:48 +02:00
shaders-hlsl-no-opt Merge pull request #1448 from KhronosGroup/fix-1437 2020-08-20 19:21:50 +02:00
shaders-msl MSL: Allow post-depth coverage on Mac in MSL 2.3. 2020-10-27 22:07:01 -05:00
shaders-msl-no-opt MSL: Do not use component::x gather for depth2d textures. 2020-10-26 10:18:17 +01:00
shaders-no-opt Style nits for GL subgroup implementation. 2020-10-08 13:25:29 +02:00
shaders-reflection Overhaul how we deal with reserved identifiers. 2020-08-21 16:33:27 +02:00
shaders-ue4/asm MSL: Support atomic access to images from argument buffers. 2020-10-13 02:37:18 -05:00
shaders-ue4-no-opt/asm Implement context-sensitive expression read tracking. 2020-06-29 12:20:35 +02:00