SPIRV-Cross/reference/shaders-msl/comp/struct-layout.comp
Hans-Kristian Arntzen e2c95bdcbc MSL: Rewrite how resource indices are fallback-assigned.
We used to use the Binding decoration for this, but this method is
hopelessly broken. If no explicit MSL resource remapping exists, we
remap automatically in a manner which should always "just work".
2019-06-21 12:54:08 +02:00

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Foo
{
float4x4 m;
};
struct SSBO2
{
Foo out_data[1];
};
struct SSBO
{
Foo in_data[1];
};
kernel void main0(device SSBO2& _23 [[buffer(0)]], const device SSBO& _30 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
{
uint ident = gl_GlobalInvocationID.x;
_23.out_data[ident].m = _30.in_data[ident].m * _30.in_data[ident].m;
}