26 lines
317 B
GLSL
26 lines
317 B
GLSL
#version 450
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struct VOut
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{
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vec4 p;
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vec4 c;
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};
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layout(location = 0) out vec4 _entryPointOutput_c;
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VOut _main()
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{
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VOut v;
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v.p = vec4(1.0);
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v.c = vec4(2.0);
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return v;
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}
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void main()
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{
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VOut flattenTemp = _main();
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gl_Position = flattenTemp.p;
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_entryPointOutput_c = flattenTemp.c;
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}
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