SPIRV-Cross/reference/opt/shaders/asm/frag/op-constant-null.asm.frag
2018-03-12 15:11:55 +01:00

12 lines
144 B
GLSL

#version 310 es
precision mediump float;
precision highp int;
layout(location = 0) out float FragColor;
void main()
{
FragColor = 0.0;
}