SPIRV-Cross/reference/opt/shaders-msl/asm/comp/variable-pointers-store-forwarding.asm.comp
Chip Davis d6aa911156 Flush all variables after storing through a variable pointer.
Since we can't know which variable was modified, we therefore have to
conservatively assume that any variable might have been modified.
2019-01-08 15:16:33 -06:00

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct foo
{
int a;
};
struct bar
{
int b;
};
kernel void main0(device foo& x [[buffer(0)]], device bar& y [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
{
y.b = x.a + x.a;
}