4590c63b40
Add scalar swizzling to constant composites as well.
29 lines
640 B
GLSL
29 lines
640 B
GLSL
static float2 interpolant;
|
|
static float4 FragColor;
|
|
|
|
struct SPIRV_Cross_Input
|
|
{
|
|
float2 interpolant : TEXCOORD0;
|
|
};
|
|
|
|
struct SPIRV_Cross_Output
|
|
{
|
|
float4 FragColor : SV_Target0;
|
|
};
|
|
|
|
void frag_main()
|
|
{
|
|
float4 color = float4(0.0f, 0.0f, 0.0f, EvaluateAttributeSnapped(interpolant, 0.100000001490116119384765625f.xx).x);
|
|
color += float4(0.0f, 0.0f, 0.0f, ddx_coarse(interpolant.x));
|
|
FragColor = color;
|
|
}
|
|
|
|
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
|
|
{
|
|
interpolant = stage_input.interpolant;
|
|
frag_main();
|
|
SPIRV_Cross_Output stage_output;
|
|
stage_output.FragColor = FragColor;
|
|
return stage_output;
|
|
}
|