18 lines
939 B
Plaintext
18 lines
939 B
Plaintext
#version 310 es
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precision mediump float;
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precision highp int;
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layout(set = 0, binding = 2) uniform mediump texture2D uTexture0;
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layout(set = 0, binding = 3) uniform mediump texture2D uTexture1;
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layout(set = 0, binding = 0) uniform mediump sampler uSampler0;
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layout(set = 0, binding = 1) uniform mediump sampler uSampler1;
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layout(location = 0) in vec2 vTex;
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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FragColor = ((((texture(sampler2D(uTexture0, uSampler0), vTex) + texture(sampler2D(uTexture1, uSampler1), vTex)) + (texture(sampler2D(uTexture0, uSampler0), vTex) + texture(sampler2D(uTexture1, uSampler0), vTex))) + (texture(sampler2D(uTexture0, uSampler1), vTex) + texture(sampler2D(uTexture1, uSampler1), vTex))) + (texture(sampler2D(uTexture0, uSampler0), vTex) + texture(sampler2D(uTexture0, uSampler1), vTex))) + (texture(sampler2D(uTexture1, uSampler0), vTex) + texture(sampler2D(uTexture1, uSampler1), vTex));
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}
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