SPIRV-Cross/reference/shaders/vert
Hans-Kristian Arntzen de33d89074 Add explicit in/out locations everywhere.
Needed for newer glslang. With Vulkan semantics for SPIR-V, all
locations must be explicitly defined.
2017-06-21 09:39:08 +02:00
..
basic.vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
ground.vert Update glslang to latest on Travis. 2017-02-11 10:52:34 +01:00
ocean.vert Update glslang to latest on Travis. 2017-02-11 10:52:34 +01:00
texture_buffer.vert Defer parenthesis generation until needed. 2016-12-05 10:56:54 +01:00
ubo.vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00