SPIRV-Cross/shaders-no-opt/frag/fragmentMaskFetch_subpassInput.vk.nocompat.invalid.frag
2019-11-06 10:40:37 +01:00

11 lines
239 B
GLSL

#version 450
#extension GL_AMD_shader_fragment_mask : require
layout(input_attachment_index = 0, binding = 0) uniform subpassInputMS t;
void main ()
{
vec4 test2 = fragmentFetchAMD(t, 4);
uint testi2 = fragmentMaskFetchAMD(t);
}