f383cc98f2
Missed these in initial sparse implementation.
24 lines
875 B
GLSL
24 lines
875 B
GLSL
#version 450
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#extension GL_ARB_sparse_texture2 : require
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#extension GL_ARB_sparse_texture_clamp : require
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layout(set = 0, binding = 0) uniform sampler2D uSamp;
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layout(location = 0) out vec4 FragColor;
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layout(location = 0) in vec2 vUV;
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void main()
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{
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vec4 texel;
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int code;
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code = sparseTextureClampARB(uSamp, vUV, 1.0, texel, 2.0);
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texel = textureClampARB(uSamp, vUV, 1.0, 2.0);
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code = sparseTextureOffsetClampARB(uSamp, vUV, ivec2(1, 2), 1.0, texel, 2.0);
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texel = textureOffsetClampARB(uSamp, vUV, ivec2(1, 2), 1.0, 2.0);
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code = sparseTextureGradClampARB(uSamp, vUV, vec2(1.0), vec2(2.0), 1.0, texel);
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texel = textureGradClampARB(uSamp, vUV, vec2(1.0), vec2(2.0), 1.0);
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code = sparseTextureGradOffsetClampARB(uSamp, vUV, vec2(1.0), vec2(2.0), ivec2(-1, -2), 1.0, texel);
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texel = textureGradOffsetClampARB(uSamp, vUV, vec2(1.0), vec2(2.0), ivec2(-1, -2), 1.0);
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}
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