29 lines
726 B
Plaintext
29 lines
726 B
Plaintext
#version 450
|
|
#extension GL_EXT_mesh_shader : require
|
|
layout(local_size_x = 4, local_size_y = 3, local_size_z = 2) in;
|
|
|
|
struct Payload
|
|
{
|
|
float v[3];
|
|
};
|
|
taskPayloadSharedEXT Payload p;
|
|
shared float vs[24];
|
|
|
|
void main()
|
|
{
|
|
vs[gl_LocalInvocationIndex] = 10.0;
|
|
barrier();
|
|
if (gl_LocalInvocationIndex < 12)
|
|
vs[gl_LocalInvocationIndex] += vs[gl_LocalInvocationIndex + 12];
|
|
barrier();
|
|
if (gl_LocalInvocationIndex < 6)
|
|
vs[gl_LocalInvocationIndex] += vs[gl_LocalInvocationIndex + 6];
|
|
barrier();
|
|
if (gl_LocalInvocationIndex < 3)
|
|
vs[gl_LocalInvocationIndex] += vs[gl_LocalInvocationIndex + 3];
|
|
barrier();
|
|
|
|
p.v[gl_LocalInvocationIndex] = vs[gl_LocalInvocationIndex];
|
|
EmitMeshTasksEXT(int(vs[4]), int(vs[6]), int(vs[8]));
|
|
}
|