SPIRV-Cross/reference/shaders-msl-no-opt/components/fragment-input-component.frag
Hans-Kristian Arntzen 7a69d764b0 MSL: Add trivial tests for Component decoration.
Verifies that Component decoration is honored for vertex outputs and
fragment inputs.
2020-01-07 11:36:51 +01:00

24 lines
361 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 FragColor [[color(0)]];
};
struct main0_in
{
float3 Foo3 [[user(locn0)]];
float Foo1 [[user(locn0_3)]];
};
fragment main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
out.FragColor = float4(in.Foo3, in.Foo1);
return out;
}