d92de00cc1
This is a fairly fundamental change on how IDs are handled. It serves many purposes: - Improve performance. We only need to iterate over IDs which are relevant at any one time. - Makes sure we iterate through IDs in SPIR-V module declaration order rather than ID space. IDs don't have to be monotonically increasing, which was an assumption SPIRV-Cross used to have. It has apparently never been a problem until now. - Support LUTs of structs. We do this by interleaving declaration of constants and struct types in SPIR-V module order. To support this, the ParsedIR interface needed to change slightly. Before setting any ID with variant_set<T> we let ParsedIR know that an ID with a specific type has been added. The surface for change should be minimal. ParsedIR will maintain a per-type list of IDs which the cross-compiler will need to consider for later. Instead of looping over ir.ids[] (which can be extremely large), we loop over types now, using: ir.for_each_typed_id<SPIRVariable>([&](uint32_t id, SPIRVariable &var) { handle_variable(var); }); Now we make sure that we're never looking at irrelevant types. |
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.. | ||
array-lut-no-loop-variable.frag | ||
basic-color-3comp.sm30.frag | ||
basic-color-3comp.sm50.frag | ||
basic.frag | ||
bit-conversions.frag | ||
boolean-mix.frag | ||
builtins.frag | ||
bvec-operations.frag | ||
clip-cull-distance.frag | ||
combined-texture-sampler-parameter.frag | ||
combined-texture-sampler-shadow.frag | ||
complex-expression-in-access-chain.frag | ||
constant-buffer-array.invalid.sm51.frag | ||
constant-composites.frag | ||
control-dependent-in-branch.desktop.frag | ||
depth-greater-than.frag | ||
depth-less-than.frag | ||
early-fragment-test.frag | ||
fp16-packing.frag | ||
fp16.invalid.desktop.frag | ||
front-facing.frag | ||
image-query-selective.frag | ||
image-query.frag | ||
input-attachment-ms.frag | ||
input-attachment.frag | ||
io-block.frag | ||
lut-promotion.frag | ||
matrix-input.frag | ||
mod.frag | ||
mrt.frag | ||
no-return2.frag | ||
no-return.frag | ||
partial-write-preserve.frag | ||
point-coord-compat.frag | ||
query-lod.desktop.frag | ||
resources.frag | ||
row-major-layout-in-struct.frag | ||
sample-cmp-level-zero.frag | ||
sampler-array.frag | ||
sampler-image-arrays.frag | ||
separate-combined-fake-overload.sm30.frag | ||
spec-constant-block-size.frag | ||
spec-constant-ternary.frag | ||
switch-unsigned-case.frag | ||
swizzle-scalar.frag | ||
tex-sampling-ms.frag | ||
tex-sampling.frag | ||
texel-fetch-offset.frag | ||
texture-proj-shadow.frag | ||
texture-size-combined-image-sampler.frag | ||
unary-enclose.frag | ||
unorm-snorm-packing.frag | ||
various-glsl-ops.frag |