20 lines
290 B
GLSL
20 lines
290 B
GLSL
#version 450
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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float _19;
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_19 = 0.0;
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float _20;
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int _23;
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for (int _22 = 0; _22 < 16; _19 = _20, _22 = _23)
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{
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_20 = _19 + 1.0;
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_23 = _22 + 1;
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continue;
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}
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FragColor = vec4(_19);
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}
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