44 lines
1.1 KiB
GLSL
44 lines
1.1 KiB
GLSL
#version 450
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struct Params
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{
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vec4 TextureSize;
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vec4 Params1;
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vec4 Params2;
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vec4 Params3;
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vec4 Params4;
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vec4 Bloom;
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};
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layout(binding = 1, std140) uniform CB1
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{
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Params CB1;
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} _8;
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uniform sampler2D SPIRV_Cross_CombinedmapTexturemapSampler;
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layout(location = 0) in vec2 IN_uv;
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layout(location = 0) out vec4 _entryPointOutput;
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void main()
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{
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vec4 _49 = texture(SPIRV_Cross_CombinedmapTexturemapSampler, IN_uv);
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float _50 = _49.y;
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float _55;
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float _58;
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_55 = 0.0;
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_58 = 0.0;
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for (int _60 = -3; _60 <= 3; )
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{
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float _64 = float(_60);
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vec4 _72 = texture(SPIRV_Cross_CombinedmapTexturemapSampler, IN_uv + (vec2(0.0, _8.CB1.TextureSize.w) * _64));
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float _78 = exp(((-_64) * _64) * 0.2222220003604888916015625) * float(abs(_72.y - _50) < clamp((_50 * 80.0) * 0.0007999999797903001308441162109375, 7.999999797903001308441162109375e-05, 0.008000000379979610443115234375));
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_55 += (_72.x * _78);
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_58 += _78;
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_60++;
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continue;
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}
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_entryPointOutput = vec4(_55 / _58, _50, 0.0, 1.0);
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}
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