SPIRV-Cross/reference/opt/shaders
Hans-Kristian Arntzen 79d63934a6 GLSL: Emit inline invariant position for mesh shaders.
Work around missing feature from GLSL. Normally we can emit a global
invariant gl_Position; and call it a day, but it does not work for mesh
shaders it seems. Declaring invariance inside an explicit IO block works
fine on the other hand ...
2023-08-17 12:45:54 +02:00
..
amd GLSL: Add more extension ladder fallbacks for unusual integer sizes. 2022-06-07 18:30:10 +02:00
asm GLSL: Emit inline invariant position for mesh shaders. 2023-08-17 12:45:54 +02:00
comp Interleave undef values with constants and types. 2022-11-20 02:08:37 -08:00
desktop-only GLSL: Add more extension ladder fallbacks for unusual integer sizes. 2022-06-07 18:30:10 +02:00
flatten Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
frag GLSL: Minor fixes for shader clock implementation. 2023-01-26 15:41:51 +01:00
geom Roll dependencies. 2022-01-05 14:56:01 +01:00
legacy GLSL: Fix expression reorder bug with legacy FMA fallback. 2023-03-30 17:24:11 +02:00
mesh Roll glslang dependency. 2022-11-01 12:47:56 +01:00
tesc Roll dependencies. 2022-05-27 13:28:25 +02:00
tese Roll dependencies. 2022-05-27 13:28:25 +02:00
vert GLSL: Fix row-major workaround wrapper for ES. 2022-12-13 15:44:03 +01:00
vulkan Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00