SPIRV-Cross/reference/shaders/vert
Hans-Kristian Arntzen 03b1f66ef1 GLSL: Fix row-major workaround wrapper for ES.
By default, the matrix would be declared as mediump, causing precision
issues. Need to dispatch to two separate functions since GLSL does not
support overload based on precision.
2022-12-13 15:44:03 +01:00
..
basic.vert Update to latest glslang/SPIRV-Tools. 2019-01-30 13:41:57 +01:00
ground.vert GLSL: Improve support for GL_ARB_shader_draw_parameters in desktop GLSL. 2020-05-22 12:53:34 +02:00
invariant.vert Handle invariant decoration more robustly. 2018-11-22 11:55:57 +01:00
no-contraction.vert Honor NoContraction qualifier. 2021-05-07 12:59:47 +02:00
ocean.vert GLSL: Improve support for GL_ARB_shader_draw_parameters in desktop GLSL. 2020-05-22 12:53:34 +02:00
read-from-row-major-array.vert GLSL: Fix row-major workaround wrapper for ES. 2022-12-13 15:44:03 +01:00
return-array.vert Return arrays in HLSL/MSL by writing to an output variable instead. 2018-02-08 12:22:08 +01:00
row-major-workaround.vert GLSL: Fix row-major workaround wrapper for ES. 2022-12-13 15:44:03 +01:00
texture_buffer.vert Update references for GL_EXT_texture_buffer. 2022-01-14 14:57:24 +01:00
transform-feedback-decorations.vert GLSL: Support GL_ARB_enchanced_layouts for XFB. 2020-01-27 13:11:38 +01:00
ubo.vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00