SPIRV-Cross/reference/opt
2021-01-22 11:23:04 +01:00
..
shaders GLSL: Handle tracing against incoming payload/callable. 2021-01-22 11:23:04 +01:00
shaders-hlsl Roll dependencies. 2021-01-08 10:41:51 +01:00
shaders-msl Roll dependencies. 2021-01-08 10:41:51 +01:00
shaders-ue4/asm MSL: Adjust FragCoord for sample-rate shading. 2020-11-23 10:30:24 -06:00