SPIRV-Cross/reference/opt/shaders-msl/comp/torture-loop.comp
2019-09-24 18:13:04 -04:00

86 lines
1.8 KiB
Plaintext

#pragma clang diagnostic ignored "-Wmissing-prototypes"
#pragma clang diagnostic ignored "-Wmissing-braces"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
template<typename T, size_t Num>
struct spvUnsafeArray
{
T elements[Num ? Num : 1];
thread T& operator [] (size_t pos) thread
{
return elements[pos];
}
constexpr const thread T& operator [] (size_t pos) const thread
{
return elements[pos];
}
device T& operator [] (size_t pos) device
{
return elements[pos];
}
constexpr const device T& operator [] (size_t pos) const device
{
return elements[pos];
}
constexpr const constant T& operator [] (size_t pos) const constant
{
return elements[pos];
}
threadgroup T& operator [] (size_t pos) threadgroup
{
return elements[pos];
}
constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
{
return elements[pos];
}
};
struct SSBO
{
float4x4 mvp;
spvUnsafeArray<float4, 1> in_data;
};
struct SSBO2
{
spvUnsafeArray<float4, 1> out_data;
};
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
kernel void main0(const device SSBO& _24 [[buffer(0)]], device SSBO2& _89 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
{
float4 _101;
_101 = _24.in_data[gl_GlobalInvocationID.x];
for (int _95 = 0; (_95 + 1) < 10; )
{
_101 *= 2.0;
_95 += 2;
continue;
}
float4 _100;
_100 = _101;
float4 _105;
for (uint _96 = 0u; _96 < 16u; _100 = _105, _96++)
{
_105 = _100;
for (uint _102 = 0u; _102 < 30u; )
{
_105 = _24.mvp * _105;
_102++;
continue;
}
}
_89.out_data[gl_GlobalInvocationID.x] = _100;
}