SPIRV-Cross/reference/shaders-msl-no-opt/asm/frag/vector-shuffle-undef-index.asm.frag
2019-09-24 14:35:25 -04:00

25 lines
433 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
constant float4 undef = {};
struct main0_out
{
float4 FragColor [[color(0)]];
};
struct main0_in
{
float4 vFloat [[user(locn0)]];
};
fragment main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
out.FragColor = float4(undef.x, in.vFloat.y, 0.0, in.vFloat.w) + float4(in.vFloat.z, in.vFloat.y, 0.0, in.vFloat.w);
return out;
}