SPIRV-Cross/shaders-hlsl/comp/builtins.comp
2017-08-15 09:35:23 +02:00

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#version 310 es
layout(local_size_x = 8, local_size_y = 4, local_size_z = 2) in;
void main()
{
uvec3 local_id = gl_LocalInvocationID;
uvec3 global_id = gl_GlobalInvocationID;
uint local_index = gl_LocalInvocationIndex;
uvec3 work_group_size = gl_WorkGroupSize;
}