SPIRV-Cross/reference/opt/shaders-hlsl/frag/combined-texture-sampler-parameter.frag
2017-11-23 09:50:11 +01:00

25 lines
667 B
GLSL

Texture2D<float4> uSampler : register(t1);
SamplerState _uSampler_sampler : register(s1);
Texture2D<float4> uSamplerShadow : register(t1);
SamplerComparisonState _uSamplerShadow_sampler : register(s1);
static float FragColor;
struct SPIRV_Cross_Output
{
float FragColor : SV_Target0;
};
void frag_main()
{
FragColor = (uSampler.Sample(_uSampler_sampler, float2(1.0f, 1.0f)) + uSampler.Load(int3(int2(10, 10), 0))).x + uSamplerShadow.SampleCmp(_uSamplerShadow_sampler, float3(1.0f, 1.0f, 1.0f).xy, 1.0f);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}