SPIRV-Cross/reference/opt/shaders-hlsl/frag/various-glsl-ops.frag
2017-11-23 09:50:11 +01:00

27 lines
639 B
GLSL

static float2 interpolant;
static float4 FragColor;
struct SPIRV_Cross_Input
{
float2 interpolant : TEXCOORD0;
};
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
void frag_main()
{
FragColor = float4(0.0f, 0.0f, 0.0f, EvaluateAttributeSnapped(interpolant, float2(0.100000001490116119384765625f, 0.100000001490116119384765625f)).x) + float4(0.0f, 0.0f, 0.0f, ddx_coarse(interpolant.x));
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
interpolant = stage_input.interpolant;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}