SPIRV-Cross/reference/shaders-msl/desktop-only
Hans-Kristian Arntzen 46c48ee6b5 MSL: Rewrite how IO blocks are emitted in multi-patch mode.
Firstly, never flatten inputs or outputs in multi-patch mode.
The main scenario where we do need to care is Block IO.
In this case, we should only flatten the top-level member, and after
that we use access chains as normal.

Using structs in Input storage class is now possible as well. We don't
need to consider per-location fixups at all here. In Vulkan, IO structs
must match exactly. Only plain vectors can have smaller vector sizes as
a special case.
2021-04-19 12:10:49 +02:00
..
comp Update for pull request #1162 rev. 1 2019-09-24 18:13:04 -04:00
frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
tesc MSL: Rewrite how IO blocks are emitted in multi-patch mode. 2021-04-19 12:10:49 +02:00
tese Updates for pull request #1162 2019-09-24 14:35:25 -04:00
vert MSL: Add support for processing more than one patch per workgroup. 2020-07-23 17:59:54 -05:00