SPIRV-Cross/reference/opt/shaders-msl/asm/frag/combined-sampler-reuse.asm.frag
2018-04-27 10:06:30 +02:00

24 lines
463 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_in
{
float2 vUV [[user(locn0)]];
};
struct main0_out
{
float4 FragColor [[color(0)]];
};
fragment main0_out main0(main0_in in [[stage_in]], texture2d<float> uTex [[texture(1)]], sampler uSampler [[sampler(0)]])
{
main0_out out = {};
out.FragColor = uTex.sample(uSampler, in.vUV);
out.FragColor += uTex.sample(uSampler, in.vUV, int2(1));
return out;
}