f1b411c9e8
This is somewhat awkward to support, but the best effort we can do here is to analyze various Load/Store opcodes and deduce the ideal overall alignment based on this. This is not a 100% perfect solution, but should be correct for any reasonable use case. Also fix various nitpicks with BDA support while I'm at it.
22 lines
415 B
Plaintext
22 lines
415 B
Plaintext
#version 450
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#extension GL_ARB_gpu_shader_int64 : require
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#extension GL_EXT_buffer_reference : require
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(buffer_reference, buffer_reference_align = 4) buffer uintPointer
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{
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uint value;
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};
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layout(push_constant, std430) uniform _4_12
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{
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uint64_t _m0;
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} _12;
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void main()
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{
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uintPointer _3 = uintPointer(_12._m0);
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_3.value = 20u;
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}
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