SPIRV-Cross/reference/shaders-no-opt/asm/comp/glsl.std450.frexp-modf-struct.asm.comp
Hans-Kristian Arntzen c7eda1bce9 Test glsl.std450 more exhaustively.
Make sure to test everything with scalar as well to catch any weird edge
cases.

Not all opcodes are covered here, just the arithmetic ones. FP64 packing
is also ignored.
2019-07-17 11:53:05 +02:00

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#version 450
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
struct _8
{
float _m0;
float _m1;
};
struct _15
{
float _m0;
int _m1;
};
layout(binding = 0, std430) buffer _3_4
{
float _m0;
int _m1;
} _4;
void main()
{
_8 _23;
_23._m0 = modf(20.0, _23._m1);
_15 _24;
_24._m0 = frexp(40.0, _24._m1);
_4._m0 = _23._m0;
_4._m0 = _23._m1;
_4._m0 = _24._m0;
_4._m1 = _24._m1;
}