SPIRV-Cross/reference/shaders-no-opt/asm/comp/ray-query-function-object.spv14.asm.vk.nocompat.comp.vk
Hans-Kristian Arntzen 18f3cd6810 GLSL: Ensure ray query object decls are flushed if allocated in Function.
glslang always emits Private variables, but DXC not so much.
2021-07-20 12:04:00 +02:00

16 lines
315 B
Plaintext

#version 460
#extension GL_EXT_ray_query : require
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout(set = 0, binding = 0) uniform accelerationStructureEXT RTAS;
float _16;
vec3 _17;
void main()
{
rayQueryEXT _19;
rayQueryInitializeEXT(_19, RTAS, 2u, 255u, _17, _16, _17, _16);
}