SPIRV-Cross/shaders-msl-no-opt/frag
Chip Davis 4302c5abfb Pass the swizzle constants as a buffer.
It'll be useful to have an "auxiliary buffer" for other builtins--e.g.
`DrawIndex` (which should be easier to implement now), or `ViewIndex`
when someone gets around to implementing multiview.

Pass this buffer to leaf functions as well.

Test that we handle this for integer textures as well.
2018-09-22 19:36:11 -05:00
..
in_block_assign.frag Refactor out noopt shaders to their own folders. 2018-03-13 10:39:49 +01:00
texture-access-int.swizzle.frag Pass the swizzle constants as a buffer. 2018-09-22 19:36:11 -05:00
texture-access-leaf.swizzle.frag Pass the swizzle constants as a buffer. 2018-09-22 19:36:11 -05:00
texture-access-uint.swizzle.frag Pass the swizzle constants as a buffer. 2018-09-22 19:36:11 -05:00
texture-access.swizzle.frag MSL: Add an option to insert texture swizzles into generated shaders. 2018-09-19 22:32:24 -05:00