SPIRV-Cross/reference/shaders-msl
Hans-Kristian Arntzen de33d89074 Add explicit in/out locations everywhere.
Needed for newer glslang. With Vulkan semantics for SPIR-V, all
locations must be explicitly defined.
2017-06-21 09:39:08 +02:00
..
comp CompilerMSL map many GLSL functions to MSL functions. 2017-05-19 18:14:08 -04:00
desktop-only/frag CompilerMSL map many GLSL functions to MSL functions. 2017-05-19 18:14:08 -04:00
flatten Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
frag Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
legacy/vert CompilerMSL elide unused builtins from entry function input and output structs. 2017-05-24 09:31:38 -04:00
vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
vulkan CompilerMSL add support for MSL specialization function constants. 2017-06-15 15:24:22 -04:00