SPIRV-Cross/shaders-msl/vert
Hans-Kristian Arntzen de33d89074 Add explicit in/out locations everywhere.
Needed for newer glslang. With Vulkan semantics for SPIR-V, all
locations must be explicitly defined.
2017-06-21 09:39:08 +02:00
..
basic.vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
copy.flatten.vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
dynamic.flatten.vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
functions.vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
out_block.vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
pointsize.vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
texture_buffer.vert CompilerMSL map many GLSL functions to MSL functions. 2017-05-19 18:14:08 -04:00
ubo.alignment.vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
ubo.vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00