SPIRV-Cross/reference/opt/shaders-msl/asm/comp/quantize.asm.comp
Bill Hollings ba66a91402 MSL: Use vec<T, n> in template SpvHalfTypeSelector for function spvQuantizeToF16().
Adjust SPIRV-Cross unit test reference shaders to accommodate these changes.
2021-09-25 14:36:42 -04:00

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#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct SSBO0
{
float scalar;
float2 vec2_val;
float3 vec3_val;
float4 vec4_val;
};
template <typename F> struct SpvHalfTypeSelector;
template <> struct SpvHalfTypeSelector<float> { public: using H = half; };
template<uint N> struct SpvHalfTypeSelector<vec<float, N>> { using H = vec<half, N>; };
template<typename F, typename H = typename SpvHalfTypeSelector<F>::H>
[[clang::optnone]] F spvQuantizeToF16(F val)
{
return F(H(val));
}
kernel void main0(device SSBO0& _4 [[buffer(0)]])
{
_4.scalar = spvQuantizeToF16(_4.scalar);
_4.vec2_val = spvQuantizeToF16(_4.vec2_val);
_4.vec3_val = spvQuantizeToF16(_4.vec3_val);
_4.vec4_val = spvQuantizeToF16(_4.vec4_val);
}