SPIRV-Cross/reference/shaders-no-opt/asm/frag/composite-insert-inheritance.asm.frag
2022-05-18 16:43:32 +02:00

74 lines
1.5 KiB
GLSL

#version 310 es
precision mediump float;
precision highp int;
layout(location = 0) in vec4 vInput;
layout(location = 0) out vec4 FragColor;
vec4 _32;
void main()
{
vec4 _37 = vInput;
highp vec4 _38 = _37;
_38.x = 1.0;
_38.y = 2.0;
_38.z = 3.0;
_38.w = 4.0;
FragColor = _38;
vec4 _6 = _37;
_6.x = 1.0;
_6.y = 2.0;
_6.z = 3.0;
_6.w = 4.0;
FragColor = _6;
highp vec4 _42 = _37;
_42.x = 1.0;
vec4 _10 = _42;
_10.y = 2.0;
highp vec4 _43 = _10;
_43.z = 3.0;
vec4 _11 = _43;
_11.w = 4.0;
FragColor = _11;
highp vec4 _44 = _37;
_44.x = 1.0;
highp vec4 _45 = _44;
_45.y = 2.0;
vec4 mp_copy_45 = _45;
highp vec4 _46 = _45;
_46.z = 3.0;
highp vec4 _47 = _46;
_47.w = 4.0;
vec4 mp_copy_47 = _47;
FragColor = _47 + _44;
FragColor = mp_copy_47 + mp_copy_45;
highp vec4 _49;
_49.x = 1.0;
_49.y = 2.0;
_49.z = 3.0;
_49.w = 4.0;
FragColor = _49;
highp vec4 _53 = vec4(0.0);
_53.x = 1.0;
FragColor = _53;
highp vec4 _54[2] = vec4[](vec4(0.0), vec4(0.0));
_54[1].z = 1.0;
_54[0].w = 2.0;
FragColor = _54[0];
FragColor = _54[1];
highp mat4 _58 = mat4(vec4(0.0), vec4(0.0), vec4(0.0), vec4(0.0));
_58[1].z = 1.0;
_58[2].w = 2.0;
FragColor = _58[0];
FragColor = _58[1];
FragColor = _58[2];
FragColor = _58[3];
highp vec4 PHI;
PHI = _46;
highp vec4 _65 = PHI;
_65.w = 4.0;
FragColor = _65;
}